Gravity Ace
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Devlog archive

Learn your tools :: September 28, 2020

How to level up your skills :: September 23, 2020

History of Thrust-likes and Gravity Ace influences :: July 6, 2020

Laser beam art stream :: May 25, 2020

Live coding and debugging session :: May 19, 2020

Code review! :: April 19, 2020

Why is finishing a game so hard? :: April 5, 2020

Building a level editor in Godot :: March 22, 2020

Level idea sketches :: March 9, 2020

How I code animation and behavior in Godot :: March 8, 2020

What game should I make next? :: March 1, 2020

What tools do I use to make Gravity Ace? :: February 23, 2020

Tutorial play through and level design :: February 20, 2020

Beta test feedback, Ambitious Indie Game Night 2.0, call for test pilots :: February 16, 2020

How to make a tractor beam in Godot Engine :: February 9, 2020

Project organization and architecture :: February 2, 2020

Optimizing code and learning pixel art :: January 26, 2020

Coding enemy AI in Godot Engine :: January 19, 2020

Happy little caves :: January 14, 2020

Classic controls and more! :: January 5, 2020

Redrawing placeholder art with Aseprite :: December 29, 2019

Happy Trails in Godot Engine :: December 22, 2019

Making better bullets in Godot Engine :: December 15, 2019

Pixel art process :: December 8, 2019

Engine sound breakddown :: October 13, 2019

Respawn System :: September 15, 2019

Shield Design :: September 1, 2019

Progress report :: January 2, 2019

How to make a nebula :: December 14, 2018