Devlog archive
Happy 2021! :: January 15, 2021
Build system and design :: December 15, 2020
Level transition animation :: December 9, 2020
Learn your tools :: September 28, 2020
How to level up your skills :: September 23, 2020
History of Thrust-likes and Gravity Ace influences :: July 6, 2020
Laser beam art stream :: May 25, 2020
Live coding and debugging session :: May 19, 2020
Code review! :: April 19, 2020
Why is finishing a game so hard? :: April 5, 2020
Building a level editor in Godot :: March 22, 2020
Level idea sketches :: March 9, 2020
How I code animation and behavior in Godot :: March 8, 2020
What game should I make next? :: March 1, 2020
What tools do I use to make Gravity Ace? :: February 23, 2020
Tutorial play through and level design :: February 20, 2020
Beta test feedback, Ambitious Indie Game Night 2.0, call for test pilots :: February 16, 2020
How to make a tractor beam in Godot Engine :: February 9, 2020
Project organization and architecture :: February 2, 2020
Optimizing code and learning pixel art :: January 26, 2020
Coding enemy AI in Godot Engine :: January 19, 2020
Happy little caves :: January 14, 2020
Classic controls and more! :: January 5, 2020
Redrawing placeholder art with Aseprite :: December 29, 2019
Happy Trails in Godot Engine :: December 22, 2019
Making better bullets in Godot Engine :: December 15, 2019
Pixel art process :: December 8, 2019
Engine sound breakddown :: October 13, 2019
Respawn System :: September 15, 2019
Shield Design :: September 1, 2019
Progress report :: January 2, 2019
How to make a nebula :: December 14, 2018